To do this, you will map movement to the W, A, S and D keys. You can also set variables such as walk speed and jump velocity within this component.īefore you can make the Pawn move, it needs to know when the player presses a movement key. You simply call the appropriate function and it will move the Pawn. This component automatically handles movement such as walking and jumping. Select Character as the parent class and name it BP_Player.Ĭharacter is a type of Pawn but with additional functionality such as the CharacterMovement component. Navigate to the Blueprints folder and create a new Blueprint Class. The red button will reset all the targets.įirst, you will create the player’s Pawn. Once their health reaches zero, they will disappear. When they take damage, they will turn red. The green wall consists of multiple targets. Navigate to the project folder and open BlockBreaker.uproject. Part 10: How to Create a Simple FPS (you are here!)ĭownload the starter project and unzip it.Note: This tutorial is part of a 10-part tutorial series on Unreal Engine: